Senior Game Developer Portfolio
Eyup Batuhan Sevinc
Senior Unity Developer | AR/VR & Backend
Senior Unity developer focused on backend systems, LiveOps tooling, and performance-sensitive gameplay for mobile games that need to ship fast and scale cleanly. I turn product goals into production-ready Unity architecture, designer-facing tools, and stable player-facing systems.
Selected Focus
Backend Systems
Realtime multiplayer, matchmaking, leaderboards, chat, auth, and event infrastructure designed for competitive mobile products.
Gameplay Performance
Zero-GC-minded gameplay code, build-size discipline, and frame-time optimization for constrained mobile hardware.
Designer Tools
Control panels, no-code editors, and admin tooling that let content teams launch updates without engineering bottlenecks.
Focus Area
Scalable Multiplayer Foundations
Production backend architecture for competitive play, covering realtime systems, player services, data integrity, and operational safety without overcomplicating the stack.
Realtime multiplayer · Leaderboards and teams · Anti-cheat and payments
Focus Area
Performance That Ships
Unity systems shaped for low memory pressure, smaller builds, and stable frame pacing with disciplined gameplay architecture and platform-aware optimization.
Zero-GC patterns · Jobs and Burst · IL2CPP discipline
Focus Area
LiveOps Enablement
Designer-facing workflows built so events, economy changes, notifications, and content updates can move quickly without waiting on engineering for every release.
Battle passes · Control panels · No-code iteration
Engine & Platform
- Unity3D
- ARFoundation / ARCore / Vuforia
- DOTS / ECS
- Custom SRP
- Shader Graph / HLSL
Languages & Backend
- C# (Advanced)
- JavaScript
- Python
- Firebase Cloud Functions
- Firestore / Realtime DB / FCM
Architecture
- SOLID
- Zenject (DI)
- UniRx
- UniTask
- Burst / Jobs
- Event-driven modular systems
DevOps & Tools
- Git
- Jira
- Jenkins CI/CD
- IL2CPP
- Addressables
- Profiling
- Scrum / Kanban / SAFe